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1. What was wrong with orbital artillery 1.0? - in Outposts [original thread]
I remember back to the original version of the orbital artillery- before that building was removed, and before the ugly fences were added and almost all of the ladders were taken away. What was really wrong with a little vertical gameplay? I woul...
- by Scheneighnay McBob - at 2014.01.27 23:53:00
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2. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
at about A8, I called in an HAV (standing inside the outpost), and the RDV dropped it on the other side of the wall.
- by Scheneighnay McBob - at 2013.09.26 23:21:00
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3. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
See that little ledge at M-11? If you fall into it (it's almost like a funnel) the only way out is to suicide from the neocom.
- by Scheneighnay McBob - at 2013.08.25 16:59:00
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4. Can we get Map Scales? - in Outposts [original thread]
Or figuring out laser sweetspots
- by Scheneighnay McBob - at 2013.08.10 02:28:00
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5. "Inside" Maps - in Outposts [original thread]
Fire of Prometheus wrote: Scheneighnay McBob wrote: I love you, LogicLoop. Are there any plans on bringing back the old Orbital Artillery? (before the ugly fences were added) Yes!!!! There was another thread somewhere in the forums about ...
- by Scheneighnay McBob - at 2013.08.10 02:22:00
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6. "Inside" Maps - in Outposts [original thread]
I love you, LogicLoop. Are there any plans on bringing back the old Orbital Artillery? (before the ugly fences were added)
- by Scheneighnay McBob - at 2013.08.10 02:17:00
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7. Converting current maps for vertical gameplay - in Outposts [original thread]
Fire of Prometheus wrote: They could at least remove the ugly fences. I hate that map because I'm a sniper.....and a terrible frontline grunt.....and because of this I use a heavy suit so when I try to jump the fence (hahaha I could say a jok...
- by Scheneighnay McBob - at 2013.08.09 14:20:00
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8. Destructible Gates - in Outposts [original thread]
RedRebelCork wrote: Scheneighnay McBob wrote: I still laugh every time I see the part of the "Biomass" outpost where there's a hole in the wall next to an open gate. More on topic, I've never been a fan of half-assed destructible terrain (l...
- by Scheneighnay McBob - at 2013.08.08 22:56:00
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9. Converting current maps for vertical gameplay - in Outposts [original thread]
gbghg wrote: +1 to the first idea, it's needed and it's killed a lot of the gameplay that made that SI great. As for the ladders everywhere idea, I'm mixed, that's mainly due to the fact that it would remove one of dropships few uses right now,...
- by Scheneighnay McBob - at 2013.08.08 00:57:00
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10. Converting current maps for vertical gameplay - in Outposts [original thread]
I'm going to skip the intro because I'm feeling lazy. First and foremost, the "Orbital Artillery" outpost is a shadow of its former self. Almost all of the ladders are gone and ugly fences were thrown onto all the buildings. Everyone but the fro...
- by Scheneighnay McBob - at 2013.08.08 00:06:00
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11. Destructible Gates - in Outposts [original thread]
I still laugh every time I see the part of the "Biomass" outpost where there's a hole in the wall next to an open gate. More on topic, I've never been a fan of half-assed destructible terrain (looking at battlefield 3) If there's going to be dest...
- by Scheneighnay McBob - at 2013.08.07 23:52:00
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12. command node and defense relay - in Outposts [original thread]
They're installations, and they used to be a part of Skirmish 1.0 However, I was a sniper during skirmish 1.0 so I never used them, and don't know what they did.
- by Scheneighnay McBob - at 2013.08.03 17:00:00
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13. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
shaman oga wrote: i think that the upper level should be walkable like the lower level, with walkways and passages and with mulltiple access to all the upper areas, you can have tactical advantage but it should not last forever because you can ...
- by Scheneighnay McBob - at 2013.07.31 15:23:00
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14. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
Un-f u ck the outpost! Bring back the old ladders and remove the ugly fences! This used to be great, now it's just another generic AR lair.
- by Scheneighnay McBob - at 2013.07.31 15:22:00
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15. Sticky:Communications Outpost Feedback - in Outposts [original thread]
D&E 6-7 needs an alternate way to get up besides a dropship. Currently, if an uplink and a forge gunner get up there, there's no way to get the other team off that roof.
- by Scheneighnay McBob - at 2013.07.19 21:58:00
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16. Sticky:Communications Outpost Feedback - in Outposts [original thread]
I liked it when K7 used to have a hack panel for the NULL cannon in it.
- by Scheneighnay McBob - at 2013.06.16 15:16:00
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17. outposts and how to make them better - in Outposts [original thread]
SponkSponkSponk wrote: SponkSponkSponk wrote: A literal target painter? Actually, I've come to the realisation that Flux variant Active Scanners are target painters. They just need a few adjustments (lower scan angle, even longer rang...
- by Scheneighnay McBob - at 2013.06.16 15:13:00
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18. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
L11 takes a really long time to hop your way up the stack of crates and over the wall- even with a scout.
- by Scheneighnay McBob - at 2013.05.26 01:43:00
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